Aldani

Regional context illustration: the audited Aldani Basin waterways and misty islands; the Aldani people, village, sacred sites, engineer claws, steamboat crew, and party are not depicted

Tags: dnd faction campaign

Ancient aquatic humanoids (lobster-folk) of Chult. Left a deep imprint on the jungle’s sacred sites.

What’s Known

  • Their word for spider is Shagoleth — also the password to enter the Temple of Cayochan.
  • They placed a curse on the Temple of Cayochan (and likely other sacred spaces): those blessed by the Chwinga cannot enter. The ward “protects them from vainglory.”
  • Isilrod is permanently locked out of Aldani-blighted spaces as a result of his Chwinga blessing.
  • Ancient Aldani were sophisticated mechanical engineers. They built the steamboat used by Jacques LaFleur and created ancient engineer claws before renouncing that technology. Earlier accounts said five; the village blacksmith, Grum Anvilclaw, explicitly says six in Session 17, with two remaining locally.
  • Bonzo bears one of those claws and passed its ownership ritual in Session 17. It became his arm, grew a second set of pincers, and now attacks for 2d10.

Current Leads

  • The party first directly encountered living Aldani at their village in Session 17. The Session 17 discussion explicitly says they had not met an Aldani earlier. The steamboat had been supplied to Jacques; this was not an earlier party meeting.
  • Raif Bright-fin wanted to visit the Aldani because of Triton kinship.
  • Jacques LaFleur says the Aldani Basin has or had a robust Aldani civilization, but fears Shadowfang Keep may have damaged or decimated them.

Village Life and Trials

Session 17 establishes a crawfish-based local market, stilted huts decorated with broken machinery, and an unresolved blight. The claw trial and cavalry armor joust are separate rites. Summer is seeking the elders’ support for the Shadowfang rescue. Names of new village contacts remain under review.


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