Bodius Tea — Character Sheet

Tags: dnd party campaign

Player: Reed / flaoflao
Species: Elf, High Elf lineage | Class: Warlock 6, Hexblade | Background: Custom Background
Alignment: Chaotic Neutral | Gender: Male | Age: 25
Height: 6’2” | Weight: 185 lb | Eyes: Black | Hair: Brown | Skin: White

Description

Featured portrait of Bodius Tea in his normal form: a tall dark-haired elf smoking a pipe, wearing a rainbow cloak and white black-striped gloves, with potions and jugs at his belt and the framed family painting on his back; the tavern doorway, background patrons, painted family likenesses, jewelry, and exact item designs are artistic interpretation

Session 16 added white, black-striped Gloves of Thievery to Bodius’s equipment, described as capable of a puffy or sleek white driving-glove appearance.

Provisional Cart-and-Crow illusion study: one decorative wheeled mining-cart illusion with a ram-like horned front and one black raven in an empty mine passage; Bodius's underlying body and limb arrangement, Bonzo's humanoid form, other characters, creatures, combat, and definitive cart, raven, or mine design are not visible

Bodius is a tall, lean, 25-year-old high elf with white skin, brown hair, and black eyes. His normal bearing is refined and watchful, but his at-will disguises let him replace that appearance entirely when misdirection is useful. His fingers are stained in many colors from constant work with Cassidy’s rainbow inks. He wears the Hyperspectral Peddler’s Cloak, keeps potions and jugs lined across his belt, carries the Pipe of Smoke Monsters, and straps the crystal-framed family painting across his back.

In Wyrmheart’s forge he used Disguise Self to appear as a horned mining cart, with Bonzo scouting in raven form as shown above. The disguise changed his appearance but did not turn him into a load-bearing vehicle. His spellcasting often centers on his hands and fingers, from scribbling with stained fingertips to firing Eldritch Blast through the cart illusion’s glowing eyes.

In Session 16, Bodius traveled with a hovering firenewt spirit raised through Accursed Specter and disguised himself as the first slain warlock to deceive the shrine warlock. The spirit is temporary, not a new permanent companion.

In Session 17, Bodius confirmed the puffy Mickey Mouse-like appearance of his gloves and bought iridescent seahorse-skin armor, a close-fitting tunic with small pauldrons. His original firenewt specter expired during a long rest. During the same journey he received a small tattoo mark beside his left eye, like a teardrop tattoo (DM-confirmed owner).

Stats

Sheet refresh pending: Bodius reached level 6 in Session 15. The numerical fields and feature list below still reflect the level-5 export until an updated character sheet is available.

StatValue
HP33
AC16
Speed30 ft
Initiative+2
Proficiency Bonus+3
Spell Save DC15
Spell Attack+7
Hit Dice5d8
Darkvision60 ft
GP420
Weight Carried103 lb / 120 lb limit

Ability Scores

STR 8 (-1) | DEX 15 (+2) | CON 13 (+1) | INT 10 (+0) | WIS 12 (+1) | CHA 18 (+4)

Saving Throws

Wisdom +4, Charisma +7. Advantage on saves to avoid or end Charmed. Immune to magical sleep.

Skills

  • Acrobatics +2
  • Animal Handling +1
  • Arcana +0
  • Athletics -1
  • Deception +7
  • History +0
  • Insight +4
  • Intimidation +4
  • Investigation +3
  • Medicine +1
  • Nature +0
  • Perception +4
  • Performance +4
  • Persuasion +4
  • Religion +0
  • Sleight of Hand +5
  • Stealth +2
  • Survival +1

Passive Perception: 14
Passive Insight: 14
Passive Investigation: 13

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Disguise Kit, Thieves’ Tools
Languages: Common, Elvish, Halfling, Sylvan

Attacks

  • Dagger: +5 to hit, 1d4+2 piercing; finesse, light, thrown 20/60, Nick
  • Dagger: +5 to hit, 1d4+2 piercing; finesse, light, thrown 20/60, Nick
  • Eldritch Blast: +7 to hit, 1d10+4 force; 2 beams, range 120
  • Unarmed Strike: +2 to hit, 0 bludgeoning

Cantrips

Eldritch Blast, Minor Illusion, Prestidigitation, Mage Hand, Resistance, Control Flames

Spells

Spellcasting ability: Charisma
Pact Magic: Warlock pact slots at 3rd level; Magical Cunning restores up to 1 expended Pact Magic slot once per long rest.

At Will / Invocation / Lineage

  • Disguise Self, at will via Mask of Many Faces
  • Mage Armor, at will via Armor of Shadows
  • Detect Magic, ritual / High Elf lineage
  • Identify, ritual via Pact of the Tome
  • Illusory Script, ritual via Pact of the Tome
  • Misty Step, High Elf lineage and Fey Teleportation sources

Warlock Spells

  • Bane
  • Hex
  • Mirror Image
  • Misty Step

Invocations & Warlock Features

  • Accursed Specter: Demonstrated in Session 16 by raising a slain firenewt spirit; it follows commands and lasts until the next long rest. Its nickname is unconfirmed.

  • Agonizing Blast (Eldritch Blast): Add CHA modifier to Eldritch Blast damage.

  • Armor of Shadows: Cast Mage Armor on self without spending a spell slot.

  • Mask of Many Faces: Cast Disguise Self without spending a spell slot.

  • Pact of the Tome: Book of Shadows supplies 3 cantrips, 2 level-1 ritual spells from any class list, and can be used as a spellcasting focus.

  • Repelling Blast (Eldritch Blast): When Eldritch Blast hits a Large or smaller creature, push it up to 10 ft straight away.

  • Hexblade’s Curse: 1/short rest bonus action against a creature within 30 ft for 1 minute. +3 damage rolls, crits on 19-20, regain 9 HP if it dies.

  • Hex Warrior: Proficiency with medium armor, shields, and martial weapons. After a long rest, one one-handed proficient weapon can use CHA for attack and damage; pact weapons can also use CHA.

  • Magical Cunning: 1/long rest, spend 1 minute to regain up to 1 expended Pact Magic slot.

  • Fey Teleportation: CHA increased by 1, Sylvan known, and Misty Step can be cast once per short rest without spending a slot.

Attuned Magic Items

Inventory

Notable Loot & Magic

  • Seahorse-Skin Leather Armor — purchased in Session 17, studded leather +1; final sheet AC not audited.

  • Session 17 supplies: four healing potions, four sets of thieves’ tools, two jugs and a potion of water breathing purchased from Mettle Brinewell, the village apothecary; final distribution needs inventory reconciliation.

  • 100 gold ingots (1,000 gp) — Session 16 treasury share, plus 33 gp pickpocketed from the first warlock; older sheet GP is not a reconciled current balance.

  • Hyperspectral Peddler’s Cloak — attuned

  • Pipe of Smoke Monsters — gift from Balm Bitdoom

  • Jug of Lightning x2 entries on the sheet; Bodius threw the known jug into Siegfried in Session 14 and it was consumed (DM-confirmed). Sheet cleanup pending

  • Bodius Family Painting — crystal-framed image recovered from Siegfried’s hoard; matches Bodius’s dream of his family before the fire

  • Golden Statue from Temple of Cayochan — sheet spelling: “KaiAkahn”

  • Gold ring with an F on it — sheet notes “probably for Flea” and “from Mosquito’s shit”

  • Silver Ring from Red Mage

  • Drinking Skull — child sized

  • Map with jungle locations

  • Silver Ring — older loot note; nonmagical, sellable

  • Manticore Blood x2 sheet entries — spelled “Manticor Blood” on the sheet

  • Biskarr’s Bastardly Brew x2 — consumed by target: even roll = rabid rage, odd roll = obedient stupor; 15 HP guaranteed on hit

  • Book: History of the Grungalung — Bodius has full knowledge of grungalung society and history

  • Loaded Liar’s Dice

  • Cassidy’s Trademark Any Color of the Rainbow Package — ink/paint in every color

Adventuring Gear

  • Leather armor
  • Dagger x2
  • Sickle
  • Club
  • Backpack
  • Orb
  • Potion of Healing
  • Map of Chult
  • Book x2
  • Ink Pen
  • Ink
  • Crowbar
  • Hammer
  • Pitons x10
  • Rations x10 days
  • Hempen rope, 50 ft
  • Oil x10
  • Parchment x10
  • Tinderbox
  • Torch x10
  • Waterskin

Allies & Organizations

  • Syndra Sylvane — sheet notes “Cyntra/Syndra”; hot older high elf, friend of Throbbin, guided the party toward Chult
  • Captain Ortimay Swift — terse, kind of a dick
  • Dr. Jack Aubrey — studies Chult
  • Flea — ship hand, very talkative; Mosquito’s kid
  • Throbbin Mistwillow — bard ally and occasional chaos agent
  • Old Fence or Patron of the Lower City — underworld connections, smuggling routes, intelligence
  • Arcane scholar / mentor figure — possible future help deciphering planar techniques in Bodius’s art
  • Survivors from the family network — loyal to Bodius’s family memory, cautious but potentially helpful

Current Notes

  • Ritual components written on the sheet: heart of a dragon, tears of an angel, and milk of a faerie. These are for curing Mina Aubrey’s vampirism, not the Death Curse.
  • Party note: Isilrod Gurglestrom is the dwarf bard; Bonzo Nutley is the monk / bean-farmer’s son; Faf D’Gnarwol is the fighter/cleric of Vergadain (total level 6; split awaiting sheet).
  • Map/quest note: find Throbbin’s friend Syndra Sylvane; “Syndra please send Clarky, I have a message.”
  • The arrow shaft that killed Throbbin bore the same algiz rune: “of the Symposium.”
  • Bodius owes “Bombitduuhm” / Balm Bitdoom.
  • Magic faerie clue: “trust the numbers”; the location of the Death Curse lies within Chult.
  • Death Curse location sequence from the sheet: red dragon, medusa, eagle.
  • Sheet note: “Light a candle to the milk and that will show him (Dr. Aubrey) the way.”
  • Session 14 dream: during a long rest in Wyrmheart Mine, Bodius saw his family roughly ten years earlier. His father taught him the stars, his mother served Sunday boiled hot dogs, and they watched a ball game until a rumbling scream woke him.
  • Hours later, Siegfried’s hoard contained the Bodius Family Painting, depicting that exact hearth, meal, and reflected ball game.
  • Bodius used Hexblade’s Curse and Hex before throwing the Jug of Living Lightning into Siegfried. The DM later confirmed the jug did not survive.
  • Session 15: wore the family painting across his back, then slept beneath it and repeated the dream of home. The DM allowed using it as a shield and spellcasting focus “at your peril,” but its dimensions, durability, and exact mechanics remain unresolved.
  • Session 15: used the horned-cart disguise to scout the active Wyrmheart forge with raven-form Bonzo, freed two chained pale dwarves with Eldritch Blast, and helped clear the firenewt encounter before reaching level 6.

Personality

  • Observant and measured. Rarely speaks without first understanding who holds power in the room.
  • Refined manners, Lower City instincts. Knows how to behave in salons and how to disappear in alleys.
  • Creative under pressure. Improvises rather than panics when cornered.

Ideals

  • Control through understanding. Power is most dangerous when wielded blindly; knowledge is how it is mastered.
  • Cultural preservation over possession. Art belongs to the people who live it, not those who merely own it.
  • Vengeance with purpose. Revenge without truth is just noise.

Bonds

  • Family legacy. Their names were erased, but their work will endure.
  • Book of Shadows. Contains more than spells; it is a record of unfinished works and stolen futures.
  • Patron’s promise. They know who destroyed his family. He intends to hold them to that knowledge.

Flaws

  • Distrust of institutions. Wealth, authority, and tradition failed his family once; assumes they will again.
  • Selective honesty. Reveals only what serves the moment.
  • Fixation on the past. Sometimes chases answers that offer no immediate benefit.

Backstory

Born into a well-regarded High Elf family of art dealers in Baldur’s Gate. Raised among priceless artifacts, private collections, and carefully curated lies. Meant to inherit the business, but drawn to the Lower City instead: its living cultures, hidden markets, and the subtle skills needed to survive there. Learned the trade of thieves, fences, and forgers alongside the language of fine art.

Possessed a strange talent: creating works infused with a form of dimensional magic he barely understood. Word spread.

One night, a powerful figure attempted to steal both his creations and him. He escaped. His family did not. Their home, legacy, and names were burned in a single night.

In the aftermath, something found him. His patron knows truths about who orchestrated the massacre and why his work matters. They promised power to survive, learn, and eventually take revenge. In return, he continues developing his craft and accepts commissions whose purpose he does not fully understand.

He does not yet know why his creations are coveted. He only knows someone killed his family to possess them.

Session 16

In Session 16, Bodius stole a treasury key and 33 gp from the sleeping warlock, then executed him after interrogation in memory of Simon. Disguised as that warlock, he persuaded the shrine warlock to drink brandy until unconscious. He helped recover the Imix Gold Statue for shared storage. The specter remained available at session end; no long rest was recorded. Bodius received the white, black-striped Gloves of Thievery in the final split confirmed by Reed; Isilrod received the Gauntlet of Moradin.

Session 17

Session 17: Bodius painted the party emblem, fought the zombie tyrannosaurus with curses and Eldritch Blast, and bought four healing potions, four sets of thieves’ tools, two jugs, a water-breathing potion, and seahorse-skin armor using crawfish. The statue was offered for sale but retained. His prior specter expired; the later proposal to raise the swallowed skeleton is not a permanent companion. One explicit death-curse maximum-HP loss applied; the older sheet total is not recalculated.


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Session 16 Equipment Acquisition

  • Gloves of Thievery — final owner confirmed by Reed. The table specifies +5 to lockpicking checks.