Wyrmheart Mine

Limited Wyrmheart setting study: one empty iron minecart on rails circling a central stone column, with stone galleries, arched openings, timber bracing, fixed flames, and a red-lit chasm; the central column, spiraling rails, repaired cart, and descent are source-supported, but the exact cart, architecture, lighting, rail layout, and red chasm are unconfirmed; the party, waterfall, quipper pool, skeleton field, creatures, combat, hoard, and forge are not depicted

Tags: dnd location campaign

Kind: Dwarven iron mine and active magma forge Region: Chult, south-southwest of the Aldani Basin Status: Mine and forge declared cleared in Session 16; party at the opened treasury, still level 6

Abandoned dwarven mine named by Jacques LaFleur in Session 12. A young red dragon named Siegfried laired deep inside, down around the fourth layer, and did not surface.

In Session 14, the party killed Siegfried and harvested the dragon heart needed for Mina Aubrey’s vampire-cure ritual. They remembered too late that the dragon might know the death curse’s location and had no way to question the corpse.

Explored in Session 13

The party reached and entered the mine in Session 13. Its entrance is a sulfurous, claw-gouged opening flanked by a ruined tool shed and office. Inside, rails spiral for hundreds of feet around a vast central stone column.

The explored levels contain:

  • Kobold alarms, traps, barricades, inventors, and a large egg nest.
  • Extensive dwarven remains and a charred workshop haunted by six specters, now destroyed.
  • Old mine carts, one of which the party repaired and used to descend.
  • A fortified lower chamber where the party ended the session after defeating its defenders; the visible treasure remains unlooted.

Faf recalled that Wyrmheart’s iron once supplied a separate dwarven stronghold whose name sounded like Hrakhamar. The spelling and exact relationship still need confirmation.

Explored in Session 14

The party rested in and looted the fortified lower chamber, then continued down. Pulling a rope-tethered boulder onto the rails damaged one part of the spiral route. Eight winged kobolds ambushed the party beyond the break; all eight were killed.

At the mine bottom, a waterfall feeds a pool of quippers and dwarven skeletons cover the ground. An elevated horizontal railway branch runs into an unexplored opening. Near Siegfried’s hoard, four kobold-sized red capes and four primitive wooden dragon masks hung as disguise props.

Siegfried woke beneath the gold and was killed after a battle in which a recovered dragon trap disabled one claw. The hoard yielded the self-refilling copper mug, the Bodius family painting, an unclaimed black dragon-scale scabbard, and the dragon heart, among other treasure.

At session end, Bodius, Isilrod, Bonzo, and Clarky remained near the bottom hoard. Faf and Moghammer had withdrawn to the entrance.

Explored in Session 15

The party reunited and opened both remaining hoard chests. They recovered a fine white fishing net, _The History of Shadowfang Keep_, an Aldani heavy-armor recipe, Song of the Albino Dwarf, and 455 gp. The exact division of the new treasure remains unresolved, but the physical chest search is complete.

The party used the net and manticore blood to catch two live quippers from the bottom pool in a water jug. After a long rest in the elevated rail shaft, fresh webs covered the path ahead. A sickle cut them away, but the web-maker was not seen.

The elevated railway rises deeper into Wyrmheart through a long, cold, wet, skeleton-lined tunnel. Mechanical churning and red light lead to an active magma forge with trenches, workbenches, moving ore barrels and hoists, bone-filled alcoves, and dwarves chained to the walls.

Faf and Isilrod killed a two-firenewt patrol. Bodius and raven-form Bonzo found two living, emaciated pale dwarves and broke their chains. One captive, Simon, was nearly unresponsive. The other remained unnamed, described being born in the forge and tortured for knowledge of its operation, then died carrying the party’s last TNT barrel into the firenewt position. Simon’s final condition was unclear at that point; Session 16 confirms both known captives are dead, while the recap inconsistently attributes the torture and explosion deaths.

The reunited party killed eight more firenewts in the main forge, ten total in the session. Isilrod’s final Slashing Flourish ended the encounter, and all four player characters reached level 6. The immediate battlefield is clear, but the wider industrial complex has not been mapped.

Explored in Session 16

In Session 16, the party explored the connected albino-dwarf forge/stronghold provisionally called Hrakhamar. Both known dwarf captives were confirmed dead. Bodius raised a temporary firenewt specter; Faf worked at the forge on his holy symbol of Vergadain.

Two remaining firenewt warlocks were killed: the first was interrogated under Isilrod’s Zone of Truth and executed by Bodius; the shrine warlock drank Bodius’s brandy, passed out, and was melted by Faf’s water squirter. These are additional to the ten firenewts killed in Session 15. The shrine yielded the Imix Gold Statue, valued at least 1,000 gp and stowed in shared storage.

The stolen key operated the first treasury keyhole; the other holes retracted the bridge. Isilrod translated the runic inscription with Comprehend Languages, and the party performed the Song of the Albino Dwarf to open the door. Each character received 100 gold ingots worth 1,000 gp. Isilrod picked the chest containing the Gauntlet of Moradin and Gloves of Thievery; their final allocation remains unconfirmed.

The DM explicitly declared both mine and forge cleared. The party remained at the treasury without a new rest or level gain; returning to the Aldani was only the next plan.

Open Questions

  • Confirm Hrakhamar and the possible Kobold Mountains regional name.
  • Reconcile which captive died from torture versus the explosion; both are confirmed dead.
  • Identify the source of the fresh rail-shaft webbing.
  • Translate the Shadowfang history and Aldani heavy-armor instructions.
  • Resolve final gauntlet/gloves allocation and the older Session 15 division of 455 gp.
  • Reconcile barrel inventory after stowing the shrine statue; any third captive remains unconfirmed.

See: Stop the Death Curse


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